Make room for
a little more life.
Lay a path. Plant a grove. Give every small thing a purpose. Build a living village economy, one thoughtful day at a time.
Opening your village…
Roads enter from the north.
Give the village a rhythm.
A place built
on small decisions.
Good villages connect. Roads, neighbors, workers and seasons all shape what the next day brings.
Start with a working village
Your village begins with a cottage, a timber grove, a quarry, a wheat field and a well. Three workers run the first three production buildings. Choose an empty plot to build, or inspect a building to change its priority.
Plan the next day
Village time advances only when you choose Begin a new day. Review the forecast first. Raw materials are gathered before mills and bakeries consume them. The workshop uses its staffed levels to process queued batches.
Use neighbors and roads
A road must connect to the northern edge to provide access. Connected buildings gain 10% production. Groves gain 10% per neighboring grove, up to 20%. Fields and orchards gain 25% beside a well.
Follow the seasons
Each season lasts eight village days. Autumn adds 15% crop yield; winter reduces it by 35%. Rain helps fields, sunshine helps orchards and a breeze helps mills. Inspect the exact adjustments in the forecast.
Keep the economy moving
Complete story orders and daily deliveries, trade through a connected market and research six improvements. Expand from 24 to 36 to 48 plots. Buildings can reach level four. Storehouses increase material capacity.
Save, revisit and share
Actions save to the server using a private access key stored in this browser. Export a signed village backup before clearing browser data. A blueprint records the layout; importing a village backup restores its complete state. The last twelve actions can be undone.